Ryan Maksymic is a software developer based in Toronto.
Work
Mind Ordering: Stranger Things × Domino’s
Order a pizza with your mind!
Promoting the new season of Stranger Things, Mind Ordering lets users explore a 3D environment set in Hawkins National Lab and filled with fun easter eggs. Using their device’s front-facing camera, users can tilt and turn their head to interact with objects “telekinetically”. They can even sign in to their Domino’s account and order their favourite pizza with just a nod.
I developed the face-tracking system using AR frameworks, wrote plugins for communication between Unity and iOS/Android, integrated the Domino’s Pizza API, built UIs, implemented custom haptic feedback, and created an accessibility interface to support VoiceOver/TalkBack.
The app had over 300,000 downloads during the promotional period and went on to win in two categories at The Webby Awards.
Check out the TV commercial here.
(App is no longer available for download)
Work done with ZeMind Studios
#iOS #Android #Unity #AR #accessibility #Netflix #DominosPizza
Biom
An iOS and Android app that allows artists to offer exclusive content to their fans, all managed through the blockchain.
I led the mobile development team, built much of the UI, implemented the Stripe payment SDK, architected the commenting system, and created a plugin allowing iOS UI to interact with Unity UI.
Check it out here.
Work done with ZeMind Studios
#iOS #Android #Unity #Web3 #Stripe
Hoame: Meditation & Sleep
A meditation app – available for iOS, Android, and visionOS – with immersive guided sessions, interactive mindfulness exercises, and live group meditations.
I worked on adapting the iOS app into a VR experience for visionOS, including using StoreKit to set up a subscription system that works across both platforms.
Find it here.
Work done with ZeMind Studios
#iOS #Android #visionOS #VR #meditation
GooseEyes
A mobile app that lets automotive dealers easily compile specs, photos, and video for vehicles and share sales presentations with clients.
This project gave me the opportunity to learn Flutter and Dart from scratch before leading development on the iOS/Android app.
Available here.
Work done with ZeMind Studios
#iOS #Android #Flutter #Dart
Excerpt: The Book Highlighter
An iOS app where users can use their device’s camera to scan passages from physical books and save them as digital notes – then annotate, compile, and share.
I utilized the optical character recognition feature from Google’s ML Kit SDK to extract text from images, and the TPPDF library is used to generate PDF note summaries.
Get it here.
A personal project
#iOS #MLKit #OCR
Smooth: Restaurant Apps
A white-label app customized for dozens of quick-service restaurants, including Smoke’s Poutinerie, Balzac’s Coffee, and Basil Box.
I worked on several new features and developed a “rapid deployment” system that allowed us to skin a new app in a matter of days.
See a collection of the apps here.
Work done with Smooth Commerce
#iOS #whiteLabel
Think Dirty: Shop Clean
A mobile app that allows users to scan household products and learn about the many ingredients they contain and the impact they may have on one’s health.
As Think Dirty’s iOS developer, I implemented several new features, including subscriptions and product reviews, and I worked to convert legacy Objective-C code into Swift.
Download it here.
Work done with Think Dirty
#iOS #StoreKit #Objective-C #Swift
Light Scarf + App
A prototype for an LED-embedded scarf that can be controlled over Bluetooth via an iOS app. The scarf’s pattern is made of conductive fabric that also serves as the circuit powering the LEDs.
I assembled and programmed the hardware, and I developed the iPad app for connecting to and controlling the scarf’s microcontroller.
Work done with WORKshop
#hardware #wearable #iOS
The Incredibly Brief Adventures of Toby Verhulst
A short and sweet platformer with goofy dialogue and multiple endings.
I set out to create a simple game – using free assets, in a reasonable amount of time, and without getting derailed by scope creep. I succeeded, plus I was able to learn more about sprite animation, virtual cameras, and dialogue systems.
Play it here.
A personal project
#game #Unity #itch.io
Muse Duck Hunt
A macOS game prototype that connects to the Muse EEG headset, letting users play the classic Duck Hunt by tilting their head and blinking their eyes.
A personal project